/*
 *  Map.h
 *  final
 *
 *  Created by Javier Quevedo on 25/01/09.
 *  Copyright 2008 __MyCompanyName__. All rights reserved.
 *
 */

#import "Node.h"
#import "Model.h"
#if defined(WIN32)
#include <GL/glut.h>
#else
#include <GLUT/glut.h>
#endif


typedef struct Map {
	Node *boxes;
	Node *ground;
	
	Node *main;
	
	char **files;
	Model *model;
}Map;


Map *initMap();
void releaseMap(Map *map);
